In Sound Design, the skills that will be measured are:
An understanding of the roles and responsibilities of a sound designer and the technology/equipment to implement and support the design
An understanding of the artistic and practical constraints which impact the sound design
An understanding of the relationship of sound design to a unifying concept
The ability to carry out research into style, period, locale, and genre of the play
The ability to present and explain design choices. See the USITT Sound Portfolio Guide.
1. Only one entrant may be involved in the design. No collaborations are permitted.
2. Theoretical or realized designs are acceptable.
3. The entrant must prepare in a presentation no longer than 8 minutes (with an additional 4 minute Q&A) summarizing the work with connections to concept, collaboration, and design decision making. The overall presentation and Q&A should not exceed 12 minutes.
4. The presentation should include: Sound system plot (two pages maximum), indicating:
• Speaker plot indicating where on the set and in the performance space loudspeakers will be placed
• The clear relationship of speakers on the plot to speakers on the block diagram
• Block diagram indicating signal flow through the sound system following the USITT Sound Graphics Standards
• Board risers
• Shop orders
• Rack diagrams
• Microphone schedules
• Pit diagrams
• Patch assignments
• Sound effects, both digital and Foley
• Programming of the playback device
• Engineering the show in a live microphone setting
• Training the actors in the use of microphones
• Setting preliminary sound levels and making adjustments during technical rehearsals
• Title block including:
o Show name
o Source for drawing
o Entrant name
An artifact binder, which must include a complete set of the following materials:
• A one page design statement summarizing:
o Theme of the play
o Unified design concept
o Script requirements.
The following may or may not be included in the binder, but must be presented:
• Sources of inspiration
• Techniques used within the design
• Representative examples of the sound design to be played on a provided sound system
• Description of sound cues organized by:
o Act and scene
o Stated purpose of the cue
o Planned timing of the cue